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[From the manufacturer] In the year 2210, the world is at war. As the leader of a warring faction, you control the destiny of your people. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Build alliances if you dare, but be wary of whom you trust. Energy is the currency of the 23rd century; spend yours wisely and you just might conquer the world--and beyond. RISK 2210 A.D. also includes everything needed to play the classic game of Risk. In the end, endurance, skill, and guts will prevail, and one leader will rule the planet. Do you have what it takes? For 2-5 Players Aged 10 +. Risk 2210 Review by Hans Set in the year 2210, where colonisation of the moon and underwater cities is nothing out of the ordinary. People are living in constant fear of an all out nuclear war. This is where you will spend five years to try and conquer as much land as you can. Similar to the original Risk, the main difference is that you have the option to buy five different commanders who give you the opportunity to buy cards that can alter the game substantially in your direction. However, you are not the only one with these options?
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